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<channel>
	<title>Gaming Lit.</title>
	<link>http://jonklangdon.today.com</link>
	<description>Looking for humanity's mirror in video games 'n junk</description>
	<pubDate>Tue, 23 Jun 2009 16:06:49 +0000</pubDate>
	<generator>http://www.today.com/version-2.3.1</generator>
	<language>en</language>
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		<title>Duke Nukem &#8220;F&#8221; IT</title>
		<link>http://jonklangdon.today.com/2009/06/23/duke-nukem-f-it/</link>
		<comments>http://jonklangdon.today.com/2009/06/23/duke-nukem-f-it/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 15:36:44 +0000</pubDate>
		<dc:creator>jonklangdon</dc:creator>
		
		<category><![CDATA[Great Articles]]></category>

		<category><![CDATA[3D]]></category>

		<category><![CDATA[3D Realms]]></category>

		<category><![CDATA[Duke]]></category>

		<category><![CDATA[Forever]]></category>

		<category><![CDATA[kotaku]]></category>

		<category><![CDATA[Nukem]]></category>

		<category><![CDATA[Realms]]></category>

		<category><![CDATA[Take]]></category>

		<category><![CDATA[Take-Two]]></category>

		<category><![CDATA[Two]]></category>

		<guid isPermaLink="false">http://jonklangdon.today.com/2009/06/23/duke-nukem-f-it/</guid>
		<description><![CDATA[I ceased caring about any Dukem Nukem 3D sequel after playing the original game, and after more than a decade, I discovered that I actually could care less.]]></description>
			<content:encoded><![CDATA[<p>In the article &#8220;<a href="http://kotaku.com/5300592/duke-nukem-forever-still-in-development">Duke Nukem Forever Still in Development</a>&#8220;, Luke Plunkett of Kotaku.com reports on another article about the legal activity between Take-Two and 3D Realms. I will not link that other article here because much like Plunkett, I am sick of reading anything related to Duke Nukem Forever. I ceased caring about any Dukem Nukem 3D sequel after playing the original game, and after more than a decade, I discovered that I actually could care less. Both Take-Two and 3D Realms represent the worse parts of game development in how they treated each other and gamers. No matter who wins in court, neither company will ever be more than a punchline.</p>
<p>~JKL</p>
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		<title></title>
		<link>http://jonklangdon.today.com/2009/06/11/33/</link>
		<comments>http://jonklangdon.today.com/2009/06/11/33/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 14:13:10 +0000</pubDate>
		<dc:creator>jonklangdon</dc:creator>
		
		<category><![CDATA[Great Articles]]></category>

		<category><![CDATA[gamasutra]]></category>

		<category><![CDATA[Iwata]]></category>

		<category><![CDATA[Jimmy Fallon]]></category>

		<category><![CDATA[Late Night]]></category>

		<category><![CDATA[Microsoft]]></category>

		<category><![CDATA[Motion Plus. kotaku]]></category>

		<category><![CDATA[Project Natal]]></category>

		<category><![CDATA[Satoru]]></category>

		<category><![CDATA[Sony]]></category>

		<category><![CDATA[UK Times]]></category>

		<category><![CDATA[vitality sensor]]></category>

		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://jonklangdon.today.com/2009/06/11/33/</guid>
		<description><![CDATA[The articles that incited this bitter post are as follow:
&#8220;How Nintendo&#8217;s Boss Rewrote the Rules of the Game&#8221; by Nigel Kendall for the UK Times Online
&#8220;Nintendo&#8217;s Iwata to Rivals: &#8216;Welcome to the motion control world&#8217;&#8221; by Chris Graft for Gamasutra.com
&#8220;Nintendo: Wii Motion Plus Not Delayed&#8221; by Brian Ashcraft for Kotaku.com
President of Nintendo Satoru Iwata is [...]]]></description>
			<content:encoded><![CDATA[<p><em>The articles that incited this bitter post are as follow:<br />
&#8220;<a href="http://technology.timesonline.co.uk/tol/news/tech_and_web/article6461767.ece?token=null&amp;offset=0&amp;page=1">How Nintendo&#8217;s Boss Rewrote the Rules of the Game</a>&#8221; by Nigel Kendall for the <a href="http://www.timesonline.co.uk/tol/news/">UK Times Online</a><br />
&#8220;<a href="http://www.gamasutra.com/php-bin/news_index.php?story=23988">Nintendo&#8217;s Iwata to Rivals: &#8216;Welcome to the motion control world&#8217;</a>&#8221; by Chris Graft for <a href="http://www.gamasutra.com/">Gamasutra.com</a><br />
&#8220;<a href="http://kotaku.com/5167228/nintendo-wii-motion-plus-not-delayed">Nintendo: Wii Motion Plus Not Delayed</a>&#8221; by Brian Ashcraft for <a href="http://kotaku.com">Kotaku.com</a></em></p>
<p>President of Nintendo Satoru Iwata is one smug guy. In an interview for <a href="http://www.timesonline.co.uk/tol/news/">the UK Times Online</a>, he was asked for a reaction to Sony&#8217;s and Microsoft&#8217;s presentations of motion-control peripherals at E3. In short, he called them late to the party. “I’d like to say to them, ‘Welcome to the motion-control world!’is the quote that has been floating around. What a set Iwata must have. The Wiimote for the Wii set the standard for motion control, when it was released years ago. When Iwata greets Sony and Microsoft to the &#8220;motion-controlled world&#8221;, I do not see a company ahead of the curve so much as an old man about to watch the young run on by. Nintendo has been in the &#8220;motion-control world&#8221; for years, and its latest offerings are a vitality sensor, like the ones you find on treadmills, and the Motion Plus, which was developed to fine-tune the Wiimote, a fix more than an innovation. <a href="http://www.timesonline.co.uk/tol/news/">The UK Times Online</a> article describes the audience reaction to the vitality sensor as &#8220;astonished&#8221;, I am sure in the pejorative sense rather than excited. I expected more as well. And according to an article by Brian Ashcraft on <a href="http://kotaku.com">Kotaku.com</a>, the Motion Plus is suffering difficulties in development. The greeting into the &#8220;motion-control world&#8221; would mean more if Nintendo had its shit together.</p>
<p>The Sony&#8217;s motion control system does not have a proper name and I am sure Project Natal is far from finished as well, but they are already more exciting than the Wii motion control. Heck, Project Natal even appeared on Late Night with Jimmy Fallon. The Wii has made plenty of public appearances in the media, after it was finished. Sony and Microsoft may have viewed motion control as a gimmick when the Wii was released, but if E3 has proven anything, it is Nintendo that is becoming the novelty.</p>
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		<title>Pen &#38; Paper Influence on Gaming</title>
		<link>http://jonklangdon.today.com/2009/06/08/pen-paper-influence-on-gaming/</link>
		<comments>http://jonklangdon.today.com/2009/06/08/pen-paper-influence-on-gaming/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 22:09:50 +0000</pubDate>
		<dc:creator>jonklangdon</dc:creator>
		
		<category><![CDATA[Great Articles]]></category>

		<category><![CDATA[dragons]]></category>

		<category><![CDATA[dungeons]]></category>

		<category><![CDATA[Entertainment]]></category>

		<category><![CDATA[Fable]]></category>

		<category><![CDATA[Fallout]]></category>

		<category><![CDATA[Feargus]]></category>

		<category><![CDATA[gamasutra]]></category>

		<category><![CDATA[Obsidian]]></category>

		<category><![CDATA[RPG]]></category>

		<category><![CDATA[Urguhart]]></category>

		<guid isPermaLink="false">http://jonklangdon.today.com/2009/06/08/pen-paper-influence-on-gaming/</guid>
		<description><![CDATA[In an interview with Feargus Urquhart, lead developer of Obsidian Entertainment, Ben Friz of Gamasutra.com discusses the influence of traditional table-top role-playing games like Dungeons &#38; Dragons influenced video games of every genre. Of course, they go on to discuss upcoming projects from Obsidian Entertainment and some comparisons between the Fable and Fallout series, but [...]]]></description>
			<content:encoded><![CDATA[<p>In an interview with <span class="newsTitle">Feargus Urquhart, lead developer of <a href="http://www.obsidianent.com/">Obsidian Entertainment</a>, Ben Friz of <a href="http://www.gamasutra.com/">Gamasutra.com</a> discusses the influence of traditional table-top role-playing games like <a href="http://www.wizards.com/default.asp?x=dnd/welcome">Dungeons &amp; Dragons</a> influenced video games of every genre. Of course, they go on to discuss upcoming projects from <a href="http://www.obsidianent.com/">Obsidian Entertainment</a> and some comparisons between the <a href="http://www.lionhead.com/Fable2/Default.aspx">Fable</a> and <a href="http://fallout.bethsoft.com/index.html">Fallout</a> series, but it was the <a href="http://www.wizards.com/default.asp?x=dnd/welcome">Dungeons &amp; Dragons</a> factor that caught my attention. I am just being honest.</span></p>
<p><span class="newsTitle">&#8220;<a href="http://www.gamasutra.com/view/feature/4044/rpgs_moving_forward_an_interview_.php">RPGs, Moving Forward: An Interview With Feargus Urquhart</a>&#8221; by Ben Fritz, from <a href="http://www.gamasutra.com/">Gamasutra.com</a>.</span></p>
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		<item>
		<title>Peter Molyneux&#8217;s Promotion</title>
		<link>http://jonklangdon.today.com/2009/06/05/peter-molyneuxs-promotion/</link>
		<comments>http://jonklangdon.today.com/2009/06/05/peter-molyneuxs-promotion/#comments</comments>
		<pubDate>Sat, 06 Jun 2009 01:35:10 +0000</pubDate>
		<dc:creator>jonklangdon</dc:creator>
		
		<category><![CDATA[Great Articles]]></category>

		<category><![CDATA[e3]]></category>

		<category><![CDATA[gametrailers]]></category>

		<category><![CDATA[kotaku]]></category>

		<category><![CDATA[Microsoft]]></category>

		<category><![CDATA[Microsoft Game Studios]]></category>

		<category><![CDATA[Milo]]></category>

		<category><![CDATA[Molyneux]]></category>

		<category><![CDATA[Project Natal]]></category>

		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://jonklangdon.today.com/2009/06/05/peter-molyneuxs-promotion/</guid>
		<description><![CDATA[This post was incited by Gamasutra.com&#8217;s &#8220;Molyneux Becomes Creative Director Of MGS Europe&#8221; by Chris Remo.
I will admit that I am sometimes slow on the uptake when it comes to industry news and the like&#8211;I am not in the video game industry and lately have been preoccupied with renovating a house. Fortunately, I am only [...]]]></description>
			<content:encoded><![CDATA[<p><em><span class="newsTitle">This post was incited by <a href="http://www.gamasutra.com/">Gamasutra.com</a>&#8217;s &#8220;<a href="http://www.gamasutra.com/php-bin/news_index.php?story=23920">Molyneux Becomes Creative Director Of MGS Europe</a>&#8221; by Chris Remo.</span></em></p>
<p>I will admit that I am sometimes slow on the uptake when it comes to industry news and the like&#8211;I am not in the video game industry and lately have been preoccupied with renovating a house. Fortunately, I am only a day late in learning about Peter Molyneux&#8217;s promotion to Creative Director for Microsoft Game Studios in Europe, netting him responsibility over first and third party projects out of Europe. The only reason I am concerned about this new position of his is that Molyneux has been a name that has haunted and thrilled gamers for years.</p>
<p>Molyneux has a reputation as both dreamer and deluded designer, snake oil salesman and visionary. He is a man of big ideas that usually do not fully translate into reality. Recall Project Ego&#8217;s promise of a world that grew over time with a hero that already players unprecedented control over his development from his personality to appearance. The resulting game was the first Fable which while a phenomenal game hardly lived up to the hype fanned into an inferno by Molyneux himself. He promises the stars then gives us piles of stones, yet those piles are made of gems.</p>
<p>Molyneux&#8217;s Milo demonstration of Project Natal at E3 set a new level of ambition even by his lofty standards. While I wonder if he still would have been named Creative Director if Milo botched, it is no surprise that Microsoft would want a dreamer to lead the European front of Microsoft Game Studios after Molyneux worked his magic on the crowds at E3. Perhaps the grass will actually grow in the next game he gives the &#8220;OK.&#8221;</p>
<p>If you would like to check out the Milo demonstration of Project Natal at E3, please check out <a href="http://www.kotaku.com/">kotaku.com</a>&#8217;s &#8220;<a href="http://kotaku.com/5274554/molyneuxs-milo-brings-a-virtual-child-to-the-xbox-360">Molyneux&#8217;s Milo Brings a Virtual Child to the XBox 360</a>&#8221; by Brian Crecente. Video of Milo provided by <a href="http://www.gametrailers.com/">GameTrailers.com</a>.</p>
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		<title>Voice Acting Going Massive</title>
		<link>http://jonklangdon.today.com/2009/06/02/voice-acting-going-massive/</link>
		<comments>http://jonklangdon.today.com/2009/06/02/voice-acting-going-massive/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 04:56:44 +0000</pubDate>
		<dc:creator>jonklangdon</dc:creator>
		
		<category><![CDATA[Great Articles]]></category>

		<category><![CDATA[Bioware]]></category>

		<category><![CDATA[kotaku]]></category>

		<category><![CDATA[Old Republic]]></category>

		<category><![CDATA[Star Wars]]></category>

		<guid isPermaLink="false">http://jonklangdon.today.com/2009/06/02/voice-acting-going-massive/</guid>
		<description><![CDATA[Voice acting in video games is an art of frustration and excellence. I could list a number of games that drove me to play with the volume down, but I would rather state mention two paragons of voice-acting gone right: Final Fantasy XII and Mass Effect. And speaking of Mass Effect, Bioware is hard on [...]]]></description>
			<content:encoded><![CDATA[<p>Voice acting in video games is an art of frustration and excellence. I could list a number of games that drove me to play with the volume down, but I would rather state mention two paragons of voice-acting gone right: Final Fantasy XII and Mass Effect. And speaking of Mass Effect, Bioware is hard on work on a new massively multiplayer online game, Star Wars: The Old Republic. What does this upcoming MMO have to do with voice acting? According to Luke Plunkett of <a href="http://www.kotaku.com/">Kotaku.com</a>, Bioware made an interesting announcement during E3 regarding The Old Republic. In his article &#8220;<a href="http://kotaku.com/5274640/old-republic-is-all+talk-literally">Old Republic is All-Talk (Literally)</a>&#8220;, Luke reports that Old Republic  will abandon text messages altogether and every NPC will be backed by a voice actor.</p>
<p>I am all for voice acted NPCs, but will the no text policy apply to ingame chat as well? As incredible a feat as an all voice presentation would be, I think many players would be turned off by the lack of text chatting. Although, imagine a plaza full of players chatting away, and you had to be close to players to hear them unless you were using a communications device. Now imagine having to sneak up to a couple of players to overhear their plans. While I am a man of the written word, I think a textless MMO would be interesting. Include ingame sign language and I am all in.</p>
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		<title>ISP Woes</title>
		<link>http://jonklangdon.today.com/2009/05/28/isp-woes/</link>
		<comments>http://jonklangdon.today.com/2009/05/28/isp-woes/#comments</comments>
		<pubDate>Fri, 29 May 2009 01:02:07 +0000</pubDate>
		<dc:creator>jonklangdon</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://jonklangdon.today.com/2009/05/28/isp-woes/</guid>
		<description><![CDATA[I am looking into a new ISP. Comcast has failed me several times over the past couple weeks, and those periods of dead service has already affected my work and my upkeep of this blog. When the contract ends, so will my frustration at the hands of Comcast.
I will mention that while the Comcast call-center [...]]]></description>
			<content:encoded><![CDATA[<p>I am looking into a new ISP. Comcast has failed me several times over the past couple weeks, and those periods of dead service has already affected my work and my upkeep of this blog. When the contract ends, so will my frustration at the hands of Comcast.</p>
<p>I will mention that while the Comcast call-center workers suffer harassment from angry customers everyday, they deserve every bit it, probably more.</p>
<p>More to come,</p>
<p>JKL</p>
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		<title>Update</title>
		<link>http://jonklangdon.today.com/2009/05/26/update/</link>
		<comments>http://jonklangdon.today.com/2009/05/26/update/#comments</comments>
		<pubDate>Tue, 26 May 2009 04:45:28 +0000</pubDate>
		<dc:creator>jonklangdon</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://jonklangdon.today.com/2009/05/26/update/</guid>
		<description><![CDATA[I have suffered a few problems with my computer and ISP, so updates to the Gaming Lit. have been delayed. There will be a new post tomorrow and more later in the week as I continue to recover my files. Thank you for your patience.
More to come,
JKL
]]></description>
			<content:encoded><![CDATA[<p>I have suffered a few problems with my computer and ISP, so updates to the Gaming Lit. have been delayed. There will be a new post tomorrow and more later in the week as I continue to recover my files. Thank you for your patience.</p>
<p align="right">More to come,</p>
<p align="right">JKL</p>
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		<title>What Do You Think of Peripherals?</title>
		<link>http://jonklangdon.today.com/2009/05/18/what-do-you-think-of-peripherals/</link>
		<comments>http://jonklangdon.today.com/2009/05/18/what-do-you-think-of-peripherals/#comments</comments>
		<pubDate>Mon, 18 May 2009 22:35:18 +0000</pubDate>
		<dc:creator>jonklangdon</dc:creator>
		
		<category><![CDATA[Great Articles]]></category>

		<guid isPermaLink="false">http://jonklangdon.today.com/2009/05/18/what-do-you-think-of-peripherals/</guid>
		<description><![CDATA[Kotaku.com has recently posted an article by Brian Crecente titled &#8220;Invasion of the Plastic Peripherals&#8221; in which the author discusses the an upcoming skateboard peripheral for Tony Hawk: Ride, and the overall increase of console peripherals. Peripherals can either be gimmicky like the numerous Wiimote attachments or they can truly enhance the gaming experience; think [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://kotaku.com/">Kotaku.com</a> has recently posted an article by Brian Crecente titled &#8220;<a href="http://kotaku.com/5258637/invasion-of-the-plastic-peripherals">Invasion of the Plastic Peripherals</a>&#8221; in which the author discusses the an upcoming skateboard peripheral for Tony Hawk: Ride, and the overall increase of console peripherals. Peripherals can either be gimmicky like the numerous Wiimote attachments or they can truly enhance the gaming experience; think Rockband. Only time will tell if the Tony Hawk franchise can strike gold again and turn out a peripheral that surpasses the Wii Balance Board and give leg-gamers (remember Dance Dance Revolution?) something to celebrate.</p>
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		<title>Bioware and the Art of Storytelling</title>
		<link>http://jonklangdon.today.com/2009/05/14/bioware-and-the-art-of-storytelling/</link>
		<comments>http://jonklangdon.today.com/2009/05/14/bioware-and-the-art-of-storytelling/#comments</comments>
		<pubDate>Thu, 14 May 2009 14:37:54 +0000</pubDate>
		<dc:creator>jonklangdon</dc:creator>
		
		<category><![CDATA[Great Articles]]></category>

		<guid isPermaLink="false">http://jonklangdon.today.com/2009/05/14/bioware-and-the-art-of-storytelling/</guid>
		<description><![CDATA[Gamasutra.com has an article about Bioware and the gaming company&#8217;s tradition of story telling. GDC Canada: BioWare Bosses Talk The Future Of Storytelling by Chris Remo features a chat with co-founders of Bioware, Dr. Greg Zeschuk and Dr. Ray Muzyka, about narrative styles and the art of telling a story in video games. Thanks go [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamasutra.com/">Gamasutra.com</a> has an article about <a href="http://www.bioware.com/">Bioware</a> and the gaming company&#8217;s tradition of story telling. <a href="http://www.gamasutra.com/php-bin/news_index.php?story=23611">GDC Canada: BioWare Bosses Talk The Future Of Storytelling</a> by Chris Remo features a chat with co-founders of <a href="http://www.bioware.com/">Bioware</a>, Dr. Greg Zeschuk and Dr. Ray Muzyka, about narrative styles and the art of telling a story in video games. Thanks go to AJ Glasser of <a href="http://www.kotaku.com">Kotaku.com</a> for bringing further attention to the article with his post <a href="http://kotaku.com/5253074/dragon-age-origin-devs-talk-high-low-tech-narratives">Dragon Age: Origins Devs Talk High, Low Tech Narratives</a>.</p>
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		<title>Upcoming Articles</title>
		<link>http://jonklangdon.today.com/2009/05/13/upcoming-articles/</link>
		<comments>http://jonklangdon.today.com/2009/05/13/upcoming-articles/#comments</comments>
		<pubDate>Wed, 13 May 2009 16:24:07 +0000</pubDate>
		<dc:creator>jonklangdon</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<category><![CDATA[360]]></category>

		<category><![CDATA[Dragon Quest]]></category>

		<category><![CDATA[Final Fantasy]]></category>

		<category><![CDATA[Last Remnant]]></category>

		<category><![CDATA[Playstation 2]]></category>

		<category><![CDATA[PS2]]></category>

		<category><![CDATA[Tales of Symphonia]]></category>

		<category><![CDATA[Wii]]></category>

		<category><![CDATA[XBox]]></category>

		<guid isPermaLink="false">http://jonklangdon.today.com/2009/05/13/upcoming-articles/</guid>
		<description><![CDATA[Thank you for visiting Gaming Lit. and for your patience. This blog is still quite new, so I am still fine tuning its design and navigation. I hope to establish a set schedule of articles which will be determined by how quickly I can produce, in my eyes, interesting articles. I currently have a bank [...]]]></description>
			<content:encoded><![CDATA[<p>Thank you for visiting <a href="http://jonklangdon.today.com/">Gaming Lit.</a> and for your patience. This blog is still quite new, so I am still fine tuning its design and navigation. I hope to establish a set schedule of articles which will be determined by how quickly I can produce, in my eyes, interesting articles. I currently have a bank of ideas that I am sorting through for my next release. The tentative schedule for <a href="http://jonklangdon.today.com/">Gaming Lit.</a> is at least one article a week with general posts during the week. I might try having some general posts on Monday and Friday with an article prepared for Wednesday for next. I am trying to find a nice flow to ride so that I can avoid burning out on this blog. It has happened to me with my previous blogs <a href="http://chickenchaserchronicles.wordpress.com/">The Chicken Chaser Chronicles</a> and <a href="http://shanoasaga.wordpress.com/">The Shanoa Saga</a>, and my most prolific blog, <a href="http://corblimeyblog.wordpress.com/">Cor Blimey!</a>, is in danger as well. <a href="http://jonklangdon.wordpress.com/">Jon K Langdon Presents</a> will undergo a renovation soon which might, in some way, revitalize my old blogs. I will just have to see what happens.</p>
<p>The success of <a href="http://jonklangdon.today.com/">Gaming Lit.</a> is my priority. I enjoy delving into video games to uncover depths that are usually ignored by non-gamers.  If you have not guessed already from the title of this blog, I am taking a mostly literary approach with my articles. I seek to offer something different from what is out there. I hope my future articles prove as interesting to everyone else who visits <a href="http://jonklangdon.today.com/">Gaming Lit.</a> as they are to me.</p>
<p align="right">More to come,</p>
<p align="right">Jon K Langdon</p>
<p><strong>Upcoming Articles</strong></p>
<p>Analysis of The Last Remnant and game mechanics that fall short</p>
<p>Asking too much of the hero and heroine of Dragon Quest IV; is the world actually worth saving?</p>
<p>What makes a good sequel? Featuring Tales of Symphonia: Dawn of the New World and Final Fantasy X-2</p>
<p>Lead characters that fall short, what makes a good hero?</p>
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